Players in this position need to be tactically aware and positionally disciplined. CENTRAL MIDFIELDERSĪs previously mentioned in Coaching the 3-2-3 (9v9), the central midfielders are essential in the 3-2-3 formation as a link between attack and defense. Due to their massive importance in the formation, the central midfielders in the 3-2-3 will be the first to be examined more closely. This again emphasizes the crucial role of the central midfielders in the 3-2-3 as a link between defense and attack. But this causes the player, who is likely very gifted going forward, to have to do more than their fair share of defending and not be able to use their strengths to their advantage. On the flip side, teams who have trouble keeping a large percentage of possession, may choose to use their near-sided winger as a method of shutting down that space. But this can leave teams exposed on the counter attack. Teams capable of keeping a large percentage of possession may choose to use the right and left defenders as key cogs in eliminating that gap as they push forward to create overloads in attack and the central midfielders stay in the middle of the field. If they fail in that task, other teams may be able to effectively use their wingers to destroy a team playing the 3-2-3. In shutting down that space, central midfielders are often asked to create 2v1’s in defense by helping out the near sided fullback. Their job becomes even more crucial considering the massive space in between the outside defenders and wingers. Although every player has an important job to do in the system, the two central midfielders are the ones who undoubtedly have the most crucial role as they are the link between defense and attack and responsible for so many key aspects to the game. The formation is most commonly played without a natural number ’10’ (attacking midfielder) or ‘number 5’ (second centre back), making it very easy to use the formation as a stepping stone and building block into the 4-2-3-1 or 4-3-3. The midfield duo consist oftwo central midfielders (usually different types of players such as a ‘6’ and ‘8’), and the front three includes a right and left winger with a centre forward up top. The 3 defenders include two fullbacks (right and left sided defenders) and a central defender. The 3-2-3 system includes 3 defenders, 2 central midfielders and 3 attackers. Let’s get right into it – Positions, Roles and Responsibilities in the 3-2-3 (9v9). For more on the 3-2-3 formation and its strengths, weaknesses and coaching opportunities, check out our complete guide on Coaching the 3-2-3 (9v9) and Best Formations for 9v9. The lessons learned in this article can not only be applied to playing the 3-2-3 but to many other coaching facets and situations, allowing each coach to personalize the outcomes they gain from this article. This article will teach coaches everything they need to know about playing in the 3-2-3 formation, based primarily on my first-hand experiences playing the formation over the past two years with a talented group of now under-12 players. However, I have found that the 3-2-3 is fantastic in suiting nearly every type of player and the simple and easy variations that can be created using the formation such as shifting into a 3-1-3-1, allow coaches to tweak and change their style of play to fit the needs of the vast majority of youth soccer players. I am a firm believer that the formation of any team should not be based around a club identity or a coach’s personal style of play, but rather based around the team’s style of play and the personnel of the team. Over the past three years of coaching 9v9 soccer, the 3-2-3 has become my favourite formation to use.
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That alone is a radical act of creativity. “You are all sitting here listening to me-a talking amphibian. “Take a look above you, discover the view if you haven’t noticed, please do. Soon enough, you’ll be grown.” Famous Kermit the Frog QuotesĦ. “Keep believing, keep pretending we’ve done just what we’ve set out to do, thanks to the lovers, the dreamers, and you!”ĥ. “Just because you haven’t found your talent yet doesn’t mean you don’t have one.”Ĥ. “Maybe you don’t need the whole world to love you, you know! Maybe you just need one person.”Ģ. Read through the complete list below to get more insights from Kermit the Frog!Īnd don’t forget to check out these Sesame Street quotes and Cookie Monster quotes. He reminds us that to truly succeed and achieve happiness, we must follow our dreams and passions and let our creativity soar! More than that, he is also an inspiration for all of us to enjoy and live each moment of every day. He is the personification of positivity and support, and his presence alone can take you through the darkest roads of life. In trying times, Kermit the Frog is the perfect sunshine for everyone. With everything that’s happening, we often think, “Where is our life really going?” More than that, because of this new situation we’ve been put in for the past few years, we have that constant sense of fatigue and feeling of misdirection. We are all going through the overwhelming grief and sadness brought about by the pandemic. These 50 Kermit the Frog quotes will give you a much-needed warm and comforting hug during these trying times! Place the cursor where you want that content to be, then click the Copilot button on the ribbon. Tip: You can ask Copilot to add more content if you like. Remove anything you don’t want and add anything it missed. Edit for voice and tone and make sure any facts it’s added are accurate. Go through the article and make sure that what Copilot added is what you wanted. This will make sure your work is saved as you go and it’s key to our final step in preparing the presentation. Save to OneDriveīefore you spend much time editing your handout, save it to OneDrive. Ĭopilot will draft an article for you based on your presentation outline. Let’s give it a prompt:Īct as a professional landscaper creating an article for an audience of interested community members. When Word opens the Copilot dialog should appear. Then open Microsoft Word to a new, blank, document. Select your outline in OneNote and copy it to the clipboard. When you’re happy with your outline it’s time to create some handouts for the audience. Don’t be afraid to add your own notes, copy in content from websites, or add other supporting materials to the page that will be helpful as you prepare your presentation. Now when you run the prompt, you’ll get a more detailed response. Include sections on the history of the flower, different types, best time to plant, care and feeding. Create an outline for a 45-minute presentation on tulips. Try adding to your prompt details about what you want it to cover, and who the audience is.Īct as a professional landscaper speaking to a group of interested community members. Create an outline for a 45-minute presentation on tulips.īy setting that context first, you let the AI know how you want the content framed. Start by telling it what role you want Copilot to play in creating this content.Īct as a professional landscaper. You can use natural language, and the more details you can give Copilot the better your results will be.Ĭreate an outline for a 45-minute presentation on tulips.īut you’ll get better results if you do a couple more things. The Copilot pane will open on the right, waiting for your prompt. Navigate to the section where you want your presentation outline to live. For our example we’ll start with Copilot in OneNote. Often the best way to prepare a new presentation is to create an outline of what you plan to cover. You’ve been asked to give a new presentation and Copilot for Microsoft 365 can help! For this example, we’ll imagine you’re a professional landscaper and you’ve been asked to present to a local community organization about tulips. Tweaked all Micro-Games to be zone-based.The "HideAndSeek" Magic Word now allows the targeting of other Toons in order to set the seeker.Some party decorations now adhere to the smooth animations setting.Polished the Control Settings interface so that the current category button cannot be pressed.Changed the suit texture for the Grey Hat Cog to the black one used by the new "Suit" Cog.Replaced a newly added statue prop with a different one.Players will only get this notice if they have placed or edited a prop within the last 10 minutes. Now when props in an entire zone are deleted, players who were actively building will receive a prompt that allows them to save their work immediately without losing it. Added a new feature to the Prop Generator that prevents players from unexpectedly losing their work in the event of a mass prop deletion.If a moderator uses the Boss Party Magic Word, a prompt will appear on the screens of all eligible Toons as always. This also allows players who initially missed a Boss Party invite to later accept it via the Magic Word. Anyone who wants to join the Boss Party can type in the "BossParty" Magic Word in order to join. Upon starting a Boss Party as a user, players will get a whisper to notify them of the party. Added a new feature to the Boss Party system that allows normal users to begin a non-intrusive Boss Party.This Cog uses textures found in the "Spotify" leak. Buff Shark is a cog with no necessary inspiration behind it, whereas Suit is based on the original concept of the Cogs- businessmen known as Suits. Added two new just-for-fun Cogs, "Buff Shark" and "Suit".Added the ability to summon department Cog Invasions using the "SpawnInvasion" Magic Word.Added a new server setting that allows Mini-Server hosters to specify what levels of the Ban Manager to enable.Added a new server setting that allows Mini-Server hosters to specify a minimum Access Level required to join their server.This only applies to Offline Mode or your own Mini-Server. If Legit Mode is enabled, this setting will be overridden and Prop Generators will not appear even with this new setting enabled. If disabled, Prop Generators will be disabled. Added a new server setting to toggle Prop Generators.If Legit Mode is enabled, this setting will be overridden and Easter Eggs will not appear even with this new setting enabled. If disabled, any new Easter Eggs added to the game will be disabled. Added a new server setting to toggle Easter Eggs.If Legit Mode is enabled, this setting will be overridden and Classic Fishing docks will not appear even with this new setting enabled. If disabled, the Classic Fishing docks in Toontown Central will not appear. Added a new server setting to toggle Classic Fishing.If disabled, characters such as Mickey will not appear in the playgrounds in Offline Mode, or on your Mini-Server. Added a new server setting to toggle Disney Characters. Please note that any changes made to this file will only apply on Offline Mode, or a Mini-Server if you're hosting one. The start and end dates of these can be altered, and new holidays can be added to the yearly schedule. By default, this file will generate with a list of all the automatically scheduled holidays. This is a new config file located in the config folder of the Toontown Offline directory. This Magic Word allows you to set the next fish you will catch. Added a new Magic Word, "SetNextFish". We can figure out how to render shadows of 2D shapes. I bushwhacked naïvely through the “wrong” approach during Maker Week, realized the problem, and then charged ahead, determined to figure it out. If you want to learn more about animation and working with video in Photoshop, check out the 2 premium courses I have.Our first fully remote Maker Week is behind us, and we’re sharing what it took to bring it to life: the theme, the creative direction, and how we moved our most analog company tradition online. I have more Photoshop animation tutorials here Here i used youtube 1080 for a letter boxed version that will fit a HD video Now we have made the animation, we need to export it, so we can use it.Ĭhoose the presets and select the best one for your video. A little bit can go a long way with animation. This makes it look like the jet is climbing. Now when you play it back, the yet will move and the shadow will change over time (This makes it look like its getting further away.) Drag the shadow further away from the jet. Make the shadow softer and more transparent. On the jet layer, click the stopwatch to add a keyframe for style.ĭouble click the drop shadow effects to open the effects.Ĭhange the settings as shown here. Move the playhead forward to when the afterburner comes on. Let’s change the shadow so that it looks like the jet is climbing when the afterburner is on. The shadow will move with the jet Step 22. Now we need to add a shadow for realism and depth.Ĭlick the add a layer style button and choose drop shadow When it reaches the keyframes and the jet accelerates, the flame will turn on. Now the flame will be hidden at the beginning of the animation Turn the opacity to 0 on the exhaust layer In the exhaust layer, turn on the stopwatch for opacity Now, we want the flame to only appear when the jet speeds up, as the afterburner kicks in. (It’s explained on the video why it does this) If you playback now, the jet will move slowly, when it hits the second keyframe it will speed up. They will both move together because they are both selected. Hold down shift and click the second keyframe to also select it.ĭrag the keyframe to the right. Move the playhead to the middle of the timeline (around 2.5 seconds).Ĭlick on the diamond between the 2 arrows to the left of the position stopwatch, this adds a keyframeĬlick the diamond to add a keyframe on the exhaust layer We want the jet to start off slowly and then speed up at the end. Changing the speed of animations in Photoshop Play it back and now the jet and the flame should be moving together, Move the playhead to the end of the timeline. We want to also animate the flame behind the jet.Ĭhoose the exhaust layer and click on the stopwatch for position. The jet should be moving at a constant speed. Press the spacebar of the play button in the timeline to preview the animation. This is where you want the animation to end.Ī keyframe will be generated at the playhead at the end of the timeline. Using keyframesĬlick on the stopwatch by Position to set the start point for the jet Photoshop will animate the changes over time, lets see… Step 4. b/ Move the playhead to a different point in time. Keyframes are how Photoshop does animations. With both the Jet and exhaust layers selected, drag to the top of the screen and just off the screen as the starting point for the animation. You should watch it anyway to see the animation.ĭrag the layers to make them longer, we are dragging them out to the 5 second mark. If you need more preceise details on any of the steps, please watch the video. This challenge should be enough for you to learn a lot of the animation tools in Photoshop. We want to turn off the afterburner, then 1/2 way through, we will turn on the afterburner and the jet will speed up. We are going to animate the jet from the top of the screen to the bottom. A background, a jet and the flame for the afterburner, called exhaust. How to Make Brightness Even Lower on Mobile?
Iâve created a selection of Metal shaders for you to try out here: sample SwiftUI Metal shaders. Bully: Scholarship Edition takes place in the fictional New England boarding school, Bullworth Academy and tells the story of the mischievous 15-year-old Jimmy Hopkins as he goes through the hilarity and awkwardness of adolescence.
Pass GIF File path/name _GUICtrlCreateGIF ( "Some.gif", "", 10, 10 ) Binary data _GUICtrlCreateGIF ( $bGIF, "", 10, 10, ) PE Resource (file GIF.dll, Type: GIF, Name: 4) _GUICtrlCreateGIF ( "GIF.dll", "GIF 4", 10, 10, 100, 120 ) PE Resource (file Type: RES, Name: BLAH, Language: 1033) _GUICtrlCreateGIF (, "RES BLAH 1033", 10, 10 ) PE Resource (file "explorer.exe", Type: 2, Name: 6801) _GUICtrlCreateGIF ( "explorer.exe", "2 6801", 10, 10 ) <- BITMAP PE Resource (file Type: RC_DATA, Name: PNG) _GUICtrlCreateGIF (, "10 PNG", 10, 10 ) GIF string _GUICtrlCreateGIF ( FileRead ( "Some.gif" ), "", 10, 10 ) Will display Images that are passed as binary, resource identifiers, strings, file names. Word or two about main function, _GUICtrlCreateGIF(). So, download, open ZIP, grab folder inside and place it where you want. Some examples work without classic download. GIF files are downloaded automatically if some example script needs it. Expand collapse popup #include #include #include "3" Opt ( "MustDeclareVars", 1 ) Start by choosing GIF to display Global $sFile = FileOpenDialog ( "Choose Image", "", "(*.gif *.png *.jpg *.tiff *.bmp *.jpeg)", - 1, "" ) If Then Exit Make GUI Global $hGui = GUICreate ( "GIF Animation", 500, 500, - 1, - 1, $WS_OVERLAPPEDWINDOW ) Add some buttons Global $hButton = GUICtrlCreateButton ( "&Pause animation", 50, 450, 100, 25 ) Global $hButton1 = GUICtrlCreateButton ( "&Delete Control", 200, 450, 100, 25 ) Global $hButton2 = GUICtrlCreateButton ( "&Open Image", 350, 450, 100, 25 ) Make GIF Control Global $hGIF = _GUICtrlCreateGIF ( $sFile, "", 10, 10 ) If Then GUICtrlSetState ( $hButton, $GUI_DISABLE ) GUICtrlSetTip ( $hGIF, "Image" ) Additional processing of some windows messages (for example) GUIRegisterMsg ( 133, "_Refresh" ) WM_NCPAINT GUIRegisterMsg ( 15, "_ValidateGIFs" ) WM_PAINT Global $iPlay = 1 Show it GUISetState ( ) Loop till end While 1 Switch GUIGetMsg ( ) Case - 3 Exit Case $hButton If $iPlay Then If _GIF _PauseAnimation ( $hGIF ) Then $iPlay = 0 GUICtrlSetData ( $hButton, "Resume animation" ) EndIf Else If _GIF _ResumeAnimation ( $hGIF ) Then $iPlay = 1 GUICtrlSetData ( $hButton, "Pause animation" ) EndIf EndIf Case $hButton1 _GIF _DeleteGIF ( $hGIF ) Case $hButton2 $sFile = FileOpenDialog ( "Choose gif", "", "(*.gif *.png *.jpg *.tiff *.bmp *.jpeg)", - 1, "", $hGui ) If Not Then _GIF _DeleteGIF ( $hGIF ) delete previous $hGIF = _GUICtrlCreateGIF ( $sFile, "", 10, 10 ) If Then GUICtrlSetState ( $hButton, $GUI_DISABLE ) Else GUICtrlSetState ( $hButton, $GUI_ENABLE ) EndIf GUICtrlSetTip ( $hGIF, "Image" ) $iPlay = 1 GUICtrlSetData ( $hButton, "Pause animation" ) EndIf EndSwitch WEnd Func _Refresh ( $hWnd, $iMsg, $wParam, $lParam ) #forceref $hWnd, $iMsg, $wParam, $lParam _GIF _RefreshGIF ( $hGIF ) EndFunc =>_Refresh Func _ValidateGIFs ( $hWnd, $iMsg, $wParam, $lParam ) #forceref $hWnd, $iMsg, $wParam, $lParam _GIF _ValidateGIF ( $hGIF ) EndFunc =>_ValidateGIFsĭownload from here if you want to impress chicks: The first two groups (1A and 2A) along with helium are called the s block. The periodic table is organized into blocks to represent the orbitals. It's confusing, but technically it has more energy, so it comes after On a side note, yes, I know 3d orbitals comes after 4s. If you add up all the numbers after the orbital letters, you'll find they equal twenty-six. That is the electron configuration for iron. Iron has an atomic number of 26, so that mean's it'll have 26 electrons in its neutral form. Hopefully you're following me, but the best way to really get the hang of this is to practice it yourself. So oxygen's electron configuration is: 1s2 2s2 2p4 so then we would say 2p4Ĥ = the number of electrons needed to complete oxygen's number of 8 Do you remember me saying that up to three p orbitals can exist in each energy level? Well that means that there can be up to six electrons in each energy level for the p orbitals. However, we still only have half the electrons. The s orbital there is also filled completely for 2s2. Now, there can be no p orbitals in the first energy level, so then we jump straight to the second. So on the first energy level, we have 1s2, because it has at least as many electrons as helium. Okay, so we know oxygen has 8 electrons, and only two electrons can exist in each orbital. This means thatĪnd if you were to go a step farther with helium, you would get 1s2, because it has two electrons in that s orbital. Hydrogen has an electron configuration of 1s1. Their electron configuration is determined by the number of electrons their neutral form has and the orbitals in which those electrons exist. The numbers that you are talking about are called electron configurations, and each element has its own unique one. And I really don't know much about f orbitals (I've never had one that large) but I believe there can be seven d orbitals are a really complicated shape and there can be up to five. p orbitals are kind of dumbbell shaped and there can be up to three of them at each energy level. s orbitals are sphere shaped, and there can only be one at each energy level. Okay, now, there are different types of orbitals that each take different shapes. Finally, each orbital can hold only two electrons and no more. The farther out the orbital from the nucleus, the more energy the electron has. Each orbital also represents a different energy level. For example, if the orbital is in the shape of a sphere, the electron can exist in any point within that sphere, but it cannot go outside that sphere. An orbital is basically a given space that an electron can exist in. You may already know some of this stuff but I'll go over all of it anyway.īasically, every atom has orbitals around their nucleus. These noble gases are highly stable and do not react to form compounds under normal conditions.ģ) A column of elements in the periodic table.Okay, this is a long, long explanation. Elements Group 18 have a complete outer shell with eight electrons. They are also very reactive because they have seven electrons in the outer shell and will readily accept an electron in order to reach the ion configuration with the ideal number of eight electrons in the outer shell. They all have seven electrons in the outer orbital (two in level s and five in level p). They have only one electron in the outer shell (valence electron) and as a result are highly reactive. All elements in Group 1 for instance are alkali metals. Elements are arranged in these groups according to whose proprieties are similar. Because of the confusion the old IUPAC and the CAS system created, the IUPAC adopted their new system. This method, however, labeled columns 1 and 2 as 'IA' and 'IIA', columns 3 through 7 as 'IIIB' through 'VIB', column 8 through 10 as 'VIII', columns 11 and 12 as 'IB' and 'IIB' and columns 13 through 18 as 'IIIA' through 'VIIIA'. The CAS system, which also used Roman numerals followed by an 'A' or 'B'. Columns were numbed such that columns one through seven were numbered 'IA' through 'VIIA', columns 8 through 10 were labeled 'VIIIA', columns 11 through 17 were numbered 'IB' through 'VIIB' and column 18 was numbered 'VIII'. The old IUPAC system, which labeled columns with Roman numerals followed by either the letter 'A' or 'B'. To reduce confusion caused by the other two systems, this is the system that is used in articles on this web site. There are three common numbering systems for these groups: The new IUPAC system, which numbers each column with Arabic numbers from 1 (one) through 18 (eighteen). For more information see Periodic TablesĢ) The vertical columns (major classes or divisions) into which elements are arranged in the periodic table of elements. 1) A vertical column in the periodic table also called a family. Since the Computer Concepts name was not suitable for international use, the Xara name had been adopted to market PC-based products. Once again in its history, Computer Concepts insisted that it was not abandoning the Acorn market, noting the introduction of various product upgrades and peripherals for the Acorn machines, while promoting Xara Studio – "really like an ArtWorks Version 2" – to users of the Risc PC with PC processor card. By the mid-1990s, the company had determined that the size of the Acorn market was not large enough to provide the revenues needed to invest in developing "the best new programs", and that the tools available for Windows (C++ compilers and class libraries) facilitating development of such new products were not likely to become available for the RISC OS platform, despite the company encouraging Acorn and others to provide them. This word processor would eventually be released as Impression.ĪrtWorks, the predecessor to Xara Xtreme, was released on the Archimedes, having been announced early in the life of the machine as an "object-orientated drawing package, similar to MacDraw in many respects". Various existing BBC Micro products were to be offered to run under emulation on the Archimedes, but the principal new product was to be a "WYSIWYG wordprocessor which makes full use of the RISC windowing environment". In 1986, Computer Concepts released its first piece of software for the Atari ST, Fast ASM, but the company's development focus returned to the Acorn platform when the Acorn Archimedes was released in 1987, pledging "almost exclusively ARM-related" development and indicating that software developed for the Archimedes would not merely be conversions of ST-based software already in progress. Support was set to continue for the company's BBC Micro products, however, and despite showing the Atari ST at the Acorn User Exhibition in 1986, the company introduced new products for the BBC Micro: the Inter-Base and Inter-Word office suite products. iXara Ltd started to explore cloud developments, and since 2016 both companies have been subsidiaries of Xara GmbH.Ītari ST and Acorn Archimedes development ĭissatisfied with the evolution of Acorn's product range, having "stretched the BBC micro beyond the limit", Computer Concepts announced in late 1985 that the company would concentrate on development for the Atari ST, noting that its need for software was similar to that of the early days of the BBC Micro. the company name was changed to Xara, Ltd., in 1995, and later to The Xara Group, Ltd. It was originally called Computer Concepts, Ltd. It started by developing for various 8-bit systems, such as the Acorn Atom and BBC Micro. The company was founded in 1981 by Charles Moir. It has developed software for a variety of computer platforms, in chronological order: the Acorn Atom, BBC Micro, Z88, Atari ST, Acorn Archimedes, Microsoft Windows, Linux, and more recently web browser-based services. Xara is an international software company founded in 1981, with an HQ in Berlin and development office in Hemel Hempstead, UK. |
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